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          "description": "11",
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          "name": "Aemeath_Brant_Calcharo",
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          "filename": "Aemeath_Chisa_Denia_楽山&Rosa-panda_1.0.0.zip",
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          "name": "Aemeath_Chisa_Denia",
          "description": "非椰果只打4R保下限脚本（基于楽山原版爱达千17s启动微调）\n配置条件：\n爱弥斯 6链，千咲 0链，达妮娅 0链（更低未测试，理论上0链可用，轴并不依赖小爱一链）\n效率面板：爱弥斯 120%，千咲 120%，达妮娅 130%（更低不推荐，循环可能会卡住）\n位置：一号位爱弥斯，二号位达妮娅，三号位千咲\n轴体说明：本版本主要解决楽山原版爱达千17s脚本在部分机型启动轴千咲协奏打不满导致延奏丢失的问题，定位为非椰果向保下限脚本，优先保证流程完整跑通。实测启动轴一般在23秒以内完成（受机型和怪物站位影响会有浮动）。\n本机实测复现成功率过半，流程完整度较高\n，出分容易。建议确保网络稳定，关闭游戏内插帧，保持稳定帧率。",
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          "members": [
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            "Chisa",
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          "description": "爱达千17S启动+轮椅循环\n样本：61爱 01千 01达\n共效：爱125 千139 达135（仅为参考）\n位置：一号位千 二号位达 三号位爱\n实机已跑通 复现难度中等 主要问题为启动轴受个人环境不同，容易失败。最好确保网络无波动 关闭游戏内插帧 能够稳定60帧 \n需要说明，OK的轴并非完美，只要流程跑的通，不损失过多伤害即可视为接受，如果在意流程完美程度和伤害，请尝试手操。\nTips：如果发现启动轴最后爱弥斯变奏入场强化E没有亮起就重开\n如果发现启动轴爱弥斯仅在达尼娅R2后变奏一次，但强化E亮起 可以继续 但是会损失后续伤害 \n如果发现启动轴最后爱弥斯两次变奏入场成功，且强化E亮起，但是在R1释放前灭了，也视为失败，需要重开\n成功启动的标志为启动轴爱弥斯两次变奏入场且R1后能够接上强化E 此为完美复现\n如果失败，可以开关一下自动战斗的开关，可以更快的进行下次尝试",
          "author": "楽山",
          "version": "1.0.0",
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          "members": [
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            "Denia"
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          "timestamp": 1787839862,
          "modifiedAt": "2026-08-27T14:11:02.000Z"
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          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Aemeath_Chisa_Denia_%E6%A5%BD%E5%B1%B1_1.0.1.zip",
          "rawUrl": "https://raw.githubusercontent.com/ok-oldking/ok-ww-char-code/main/codes/Aemeath_Chisa_Denia_%E6%A5%BD%E5%B1%B1_1.0.1.zip",
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          "description": "爱达千三光翼5R2椰果轴\n样本：61爱 01达 01千\n爱125 千139 达135（仅为参考）\n位置：一号位千 二号位达 三号位爱\n实机已跑通（启动+循环，由于转火未能实现最后一个R2），复现难度极高，需要宝箱怪启动，网络无波动，在关闭游戏内插帧的情况下，需要稳定60帧及以上\nTips：如果发现启动轴最后爱弥斯变奏入场强化E没有亮起就重开\n如果发现启动轴爱弥斯仅在达尼娅R2后变奏一次，但强化E亮起 需要重开\n如果发现启动轴最后爱弥斯两次变奏入场成功，且强化E亮起，但是在R1释放前灭了，也视为失败，需要重开\n成功启动的标志为启动轴爱弥斯两次变奏入场且R1后能够接上强化E 此为完美复现\n如果失败，可以开关一下自动战斗的开关，可以更快的进行下次尝试",
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          "timestamp": 1787841084,
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          "description": "爱琳莫5R2椰果轴\n此轴已经实机跑通，可以复现，但是实战中BOSS不同，转火次数不同，复现成功率较低，切本轴没有保底机制，如果被肘次数过多，可能会导致彻底失败，使用时请注意",
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          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Augusta_Iuno_Shorekeeper_%E6%A5%BD%E5%B1%B1_1.0.0.zip",
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          "description": "日月守2旋1升轮椅轴\n样本：21日01月11守\n共效：日125月128守275（仅供参考 月最好135左右）\n位置：一号位守 二号位月 三号位日\n实机已跑通 复现难度视boss而定 宝箱开很稳定 但是遇见粪怪 基本上只能打3R 角色机制导致自动战斗无法稳定实现4R \nTips：对于奥古斯塔的流程增加了保底机制。如果在奥古斯塔的流程中被肘，可以点按鼠标右键激活保底机制，代码将不在走固定流程而是尽快打满能量EEER2离场。也可以在此期间自行手动释放技能普攻等，但是后果就是后续的奥古斯塔的轴大概率会乱，所以选什么怪开请自行斟酌。",
          "author": "楽山",
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            "Zhezhi"
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          "sizeFormatted": "42.29 KB",
          "timestamp": 1788692734,
          "modifiedAt": "2026-09-06T11:05:34.000Z"
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        "Ciaccona",
        "Rover"
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          "name": "Cartethyia_Ciaccona_Rover",
          "description": "卡夏风双下落4R2轴 \n2026/9/2优化：小卡第二次下落流程E与闪避之间增加0.2S间隔\n样本：31卡01夏61风主（血誓盟约） \n共效：卡提126 夏空132 风主172（共效仅供参考） \n位置：一号位卡提 二号位夏空 三号位风主 \n实机已跑通 复现难度中等 角色机制问题以及怪物机制问题，被肘大概率需要重开 虽然在部分流程中增加了保底机制 但是双下落的容错不够多，大概率会爆轴 为了增加容错时间把大卡最后的A5给取消掉了 相比于标准双下落会损失一些伤害 \nTips：F进入战斗后应该快速点击鼠标中键，加速锁定怪物 如果需要重开 请在实时触发中找到自动战斗开关 手动开关一次，以用来重置流程 请确保网络环境流畅，不跳ping。如果流程一直失败，请考虑关闭游戏内插帧，在原生环境下稳定60帧及以上再测试（可以使用N卡插帧）",
          "author": "楽山",
          "version": "1.0.0",
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          "timestamp": 1788314382,
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        "Suisui",
        "Yangyang: Xuanling"
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          "name": "Chisa_Suisui_Yangyang:_Xuanling",
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          "author": "楽山",
          "version": "1.0.0",
          "team": "Denia, Mornye, Qingxiao",
          "members": [
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            "Mornye",
            "Qingxiao"
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            "Mornye",
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            "Mornye",
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      "members": [
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        "Qiuyuan",
        "Shorekeeper"
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          "description": "嘉仇守轮椅轴\n样本：01嘉贝01仇远11守\n共效：嘉贝130仇远135（轻云套）守270（共效仅供参考）\n位置：一号位嘉贝 二号位仇远 三号位守岸人\n实机已跑通 复现难度视BOSS而定 队伍容易被肘 选择开局boss时请多加斟酌",
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        "Lucilla",
        "Suisui"
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          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Hiyuki_Lucilla_Suisui_%E6%A5%BD%E5%B1%B1_1.0.0.zip",
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            "Lucilla",
            "Suisui"
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          "timestamp": 1787107501,
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          "author": "进入光明",
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          "team": "Hiyuki, Lucilla, Suisui",
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          "timestamp": 1787153687,
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          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Hiyuki_Lucilla_Suisui_%E8%BF%9B%E5%85%A5%E5%85%89%E6%98%8E2%E7%BB%AF2%E6%B4%9B3%E7%A9%97_1.0.0.zip",
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          "description": "4R首4居循环3居合稳定轮椅轴，2链绯雪130，3链穗穗260，2链洛",
          "author": "进入光明",
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        "Lucilla",
        "Verina"
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            "Lucilla",
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      "slug": "Hiyuki_Lynae_Suisui",
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        "Lynae",
        "Suisui"
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          "rawUrl": "https://raw.githubusercontent.com/ok-oldking/ok-ww-char-code/main/codes/Jiyan_Mortefi_Verina_%E8%8A%9D%E5%A3%AB%E5%A5%B6%E9%85%AA_1.0.0.zip",
          "name": "Jiyan_Mortefi_Verina",
          "description": "【使用说明】\n1. 共鸣链配置：忌炎01（专武），莫特斐61（常驻五星枪），维里奈0链（2精奇幻变奏）。本轴以以上配置进行测试；维里奈若有2链，启动速度会更快。\n2. 共鸣效率适配：目前未专门测试最低共鸣效率阈值，实机测试使用忌炎老猴子风套130%共鸣效率、莫特斐高天套170%共鸣效率、维里奈奶套251.8%共鸣效率，可先以该测试配置作为参考。不同武器、声骸及共鸣效率配置可能影响能量获取与循环速度。如果将忌炎3c换成共效，应该可以提高忌炎循环轴开大的速度。\n3. 一号位角色：忌炎。建议开战时由忌炎在场，并关闭ok-ww自动战斗中的开局切奶妈功能，以便脚本从开场流程正常进入后续循环。\n4. 其他备注：这是基于OK-WW的“忌炎＋莫特斐＋维里奈”自动合轴，整体按照P1开场、P2过渡、P3循环的固定流程运行。脚本主要负责技能、协奏、切人和爆发衔接，玩家主要负责追怪、锁敌、站位以及针对怪物招式进行躲避。脚本不会自动判断与怪物的实际距离，也不能保证每次技能或攻击都实际命中目标。\n同时，本代码只有在队伍识别到忌莫维时才会执行流程轴代码，三者缺一角色将会执行ok-ww默认代码。\n由于不同怪物机制、高难环境、角色配置以及不同电脑和游戏运行环境均可能影响轴的复现，因此实际循环速度和稳定性可能存在差异。\n欢迎大家使用并提出优化意见。联系方式：3群，本人qq1551547950",
          "author": "芝士奶酪",
          "version": "1.0.0",
          "team": "Jiyan, Mortefi, Verina",
          "members": [
            "Jiyan",
            "Mortefi",
            "Verina"
          ],
          "size": 57566,
          "sizeFormatted": "56.22 KB",
          "timestamp": 1788858078,
          "modifiedAt": "2026-09-08T09:01:18.000Z"
        }
      ]
    },
    {
      "team": "Phoebe, Rover, Zani",
      "slug": "Phoebe_Rover_Zani",
      "members": [
        "Phoebe",
        "Rover",
        "Zani"
      ],
      "totalCodes": 2,
      "jsonUrl": "https://okwwcharcode.ok-script.com/teams/Phoebe_Rover_Zani.json",
      "codes": [
        {
          "filename": "Phoebe_Rover_Zani_EEEEEEEEdison_1.0.0.zip",
          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Phoebe_Rover_Zani_EEEEEEEEdison_1.0.0.zip",
          "rawUrl": "https://raw.githubusercontent.com/ok-oldking/ok-ww-char-code/main/codes/Phoebe_Rover_Zani_EEEEEEEEdison_1.0.0.zip",
          "name": "Phoebe_Rover_Zani",
          "description": "菲比一号位开，赞菲光3终夜 建议用于暴打宝箱怪 赞妮0链最低效率不明，测试效率130%，菲比0链最低效率不明，测试效率128%，光主最低效率不明，测试效率149%",
          "author": "EEEEEEEdison",
          "version": "1.0.0",
          "team": "Phoebe, Rover, Zani",
          "members": [
            "Phoebe",
            "Rover",
            "Zani"
          ],
          "size": 20330,
          "sizeFormatted": "19.85 KB",
          "timestamp": 1787888368,
          "modifiedAt": "2026-08-28T03:39:28.000Z"
        },
        {
          "filename": "Phoebe_Rover_Zani_芝士奶酪_1.0.0.zip",
          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Phoebe_Rover_Zani_%E8%8A%9D%E5%A3%AB%E5%A5%B6%E9%85%AA_1.0.0.zip",
          "rawUrl": "https://raw.githubusercontent.com/ok-oldking/ok-ww-char-code/main/codes/Phoebe_Rover_Zani_%E8%8A%9D%E5%A3%AB%E5%A5%B6%E9%85%AA_1.0.0.zip",
          "name": "Phoebe_Rover_Zani - 4终夜3终夜循环",
          "description": "【使用说明】\n1. 共鸣链配置：01赞妮00菲比（1阶奇幻）65光主（5阶千古）。\n2. 共鸣效率适配：测试样本赞妮（衍射套）117.6%菲比（衍射套）194.2%光主（奶套）125.6%，没测试过最低共效，不过赞妮110-120%共效应该够用。\n3. 首发建议赞妮，并关闭ok-ww自动战斗中的开局切奶妈功能。P1为启动轴以压缩时间、保证赞妮4终夜，如果添加闪避第四个终夜尾刀伤害可能打不出就要释放r2。也就是4终夜和r2二选一，本次代码选择保留r2；P2为循环轴时间较宽裕，会根据菲比告解及R的剩余CD，动态安排光主AZ、E等动作填轴。\n4. 其他备注：玩家主要负责追怪、锁敌、站位以及针对怪物招式进行躲避。脚本不会自动判断与怪物的实际距离，也不能保证每次技能或攻击都实际命中目标。普通攻击及等待阶段可以手动闪避，但尽量避免在赞妮强化E、终夜、R2，以及菲比告解、R释放的瞬间闪避或手动释放其他技能，以免打断关键动作。赞妮非R状态下可自行释放F，但强化E已经亮起或正在释放时不要手动F；赞妮R期间也不要主动F，避免影响终夜与R2流程。手动F或闪避一般不会直接重置STEP，但可能使当前动作需要重新确认或延迟执行。此外本代码又设置队伍识别系统，当且仅当赞菲光三个角色才执行本套流程。其他角色组队将会执行ok-ww默认代码。\n由于不同怪物机制、高难环境、角色配置以及不同电脑和游戏运行环境均可能影响轴的复现，因此实际循环速度和稳定性可能存在差异。\n欢迎大家使用并提出优化意见。联系方式：3群，芝士奶酪qq1551547950",
          "author": "芝士奶酪",
          "version": "1.0.0",
          "team": "Phoebe, Rover, Zani",
          "members": [
            "Phoebe",
            "Rover",
            "Zani"
          ],
          "size": 53054,
          "sizeFormatted": "51.81 KB",
          "timestamp": 1788944248,
          "modifiedAt": "2026-09-09T08:57:28.000Z"
        }
      ]
    },
    {
      "team": "Phoebe, Verina, Zani",
      "slug": "Phoebe_Verina_Zani",
      "members": [
        "Phoebe",
        "Verina",
        "Zani"
      ],
      "totalCodes": 1,
      "jsonUrl": "https://okwwcharcode.ok-script.com/teams/Phoebe_Verina_Zani.json",
      "codes": [
        {
          "filename": "Phoebe_Verina_Zani_楽山_1.0.0.zip",
          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Phoebe_Verina_Zani_%E6%A5%BD%E5%B1%B1_1.0.0.zip",
          "rawUrl": "https://raw.githubusercontent.com/ok-oldking/ok-ww-char-code/main/codes/Phoebe_Verina_Zani_%E6%A5%BD%E5%B1%B1_1.0.0.zip",
          "name": "Phoebe_Verina_Zani",
          "description": "赞菲维轮椅轴\n样本：01赞妮01菲比2链维里奈带精1奇幻变奏\n共效：赞妮115菲比130维里奈260\n位置：一号位赞妮 二号位菲比 三号位维里奈\n实机已跑通，建议走地BOSS开 赞妮对空能力太差 维里奈理论上2链以下也可以使用 但是可能打不到4R",
          "author": "楽山",
          "version": "1.0.0",
          "team": "Phoebe, Verina, Zani",
          "members": [
            "Phoebe",
            "Verina",
            "Zani"
          ],
          "size": 60448,
          "sizeFormatted": "59.03 KB",
          "timestamp": 1788895337,
          "modifiedAt": "2026-09-08T19:22:17.000Z"
        }
      ]
    },
    {
      "team": "Qiuyuan, Shorekeeper, Sigrika",
      "slug": "Qiuyuan_Shorekeeper_Sigrika",
      "members": [
        "Qiuyuan",
        "Shorekeeper",
        "Sigrika"
      ],
      "totalCodes": 1,
      "jsonUrl": "https://okwwcharcode.ok-script.com/teams/Qiuyuan_Shorekeeper_Sigrika.json",
      "codes": [
        {
          "filename": "Qiuyuan_Shorekeeper_Sigrika_楽山_1.0.0.zip",
          "downloadUrl": "https://okwwcharcode.ok-script.com/codes/Qiuyuan_Shorekeeper_Sigrika_%E6%A5%BD%E5%B1%B1_1.0.0.zip",
          "rawUrl": "https://raw.githubusercontent.com/ok-oldking/ok-ww-char-code/main/codes/Qiuyuan_Shorekeeper_Sigrika_%E6%A5%BD%E5%B1%B1_1.0.0.zip",
          "name": "Qiuyuan_Shorekeeper_Sigrika",
          "description": "西仇守轮切轴\n一号位西格莉卡 二号位仇远 三号位守岸人\n样本01西格莉卡01仇远01守岸人\n西格莉卡150共效（理论上135即可）仇远130共效守岸人260共效\n测试已成功跑通，加装了保底机制，但由于角色机制问题，容易被肘击打断，在部分攻击欲望强的BOSS实战中容易爆轴，对空能力差，一旦BOSS起飞容易空A，请选择合适的BOSS使用。",
          "author": "楽山",
          "version": "1.0.0",
          "team": "Qiuyuan, Shorekeeper, Sigrika",
          "members": [
            "Qiuyuan",
            "Shorekeeper",
            "Sigrika"
          ],
          "size": 49242,
          "sizeFormatted": "48.09 KB",
          "timestamp": 1787658159,
          "modifiedAt": "2026-08-25T11:42:39.000Z"
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}